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100% Positive

Analyzed from 357 words in the discussion.

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#github#https#com#riscboy#godot#love#design#run#designed#engine

Discussion (24 Comments)Read Original on HackerNews

flopsamjetsamabout 16 hours ago
From the GitHub page:

> It is a Gameboy Advance from a parallel universe where RISC-V existed in 2001. A love letter to the handheld consoles from my childhood, and a 3AM drunk text to the technology that powered them.

jihadjihadabout 14 hours ago
Thank you to the author for writing a GitHub page in 2026 that is entirely devoid of emoji.
LukeShuabout 14 hours ago
I mean no disrespect to Luke Wren, but he did not write it in 2026; he wrote it in 2018-2021. :)
toughabout 14 hours ago
on the other hand having emoji on the readme is a great signal of llm-slop on my radar
jstanleyabout 7 hours ago
Isn't that the same hand?
bananaboyabout 14 hours ago
Oh this is Luke Wren’s work. He’s an ASIC design engineer at Raspberry Pi. Amazing project, I love it!
LukeShuabout 14 hours ago
I think "ASIC design" engineer is under-selling him--he's working on their CPU cores too!
bananaboyabout 13 hours ago
Haha yeah I just went by his LinkedIn title
mithroabout 6 hours ago
The design was taped out on the first wafer.space run (see https://github.com/wafer-space/ws-run1) but I have not heard if it actually worked or not.
haebomabout 1 hour ago
Is the greatest challenge in adopting this new hardware architecture the technology itself, or the lack of an existing developer ecosystem and software toolchains?
sehuggabout 5 hours ago
The programmable scanline-buffer-based rendering pipeline described in the PDF is worth a read for fans of such things.
wewewedxfgdfabout 14 hours ago
This guy also designed DVI/HDMI from RP2040:

https://github.com/Wren6991/PicoDVI

LukeShuabout 14 hours ago
He works at Raspberry Pi, and designed the Hazard3 RISC-V core that is at the heart of the RP2350--although he did Hazard3 in his spare time. It's actually a fork of the "Hazard5" core that he designed for the RISCBoy.
joshuabout 16 hours ago
i love the "hardware from an alternate universe" projects.
LukeShuabout 13 hours ago
I'm surprised to see that it's OK that he has opensource AHB/APB stuff in it--I'd avoided learning them too much about them assuming that they were ARM proprietary.
bri3dabout 13 hours ago
AMBA has been an open standard for a really long time, I think maybe since it was released?
iFireabout 16 hours ago
Does RISCBoy run Godot Engine? How can I make RISCBoy run Godot Engine?
makapufabout 1 hour ago
Its not a computer, its a small device. You dont have many unknown peripheral you dont have other programs. The memory and peripherals are there, just use them. Heap is complicated ? Preallocate everything. A peripheral is not used ? Just leave it there. Security ? Of what ? Thats the appeal of those devices.
ZiiSabout 6 hours ago
This is a much smaller device then anyone has ever exported Godot to.

More practical would be to port https://github.com/gbdk-2020/gbdk-2020 so that https://github.com/chrismaltby/gb-studio could support it.

bananaboyabout 14 hours ago
If you set up the RISCBoy toolchain and port it then yeah.
wren6991about 2 hours ago
Why do you want an engine? Just write games
Narishmaabout 15 hours ago
No. You can't.
emilfihlmanabout 15 hours ago
I'm quite willing to bet it can be done in this era of enabling developers with slob, which still usually works.
Narishmaabout 14 hours ago
How can you fit Godot into 512KB of RAM? And with no GPU?