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Then I'd wager it's the same for the courses and workshop this guy is selling...an LLM can probably give me at least 75% of the financial insights for not even .1% of what this "agile coach" is asking for his workshops and courses.
Maybe the "agile coach LLM" can explain to the "coding LLM's" why they're too expensive, and then the "coding LLM's" can tell the "agile coach LLM" to take the next standby shift then, if he knows so much about code?
And then we actual humans can have a day off and relax at the pool.
With the annoying process people out of the picture, even reviewing vibeslop full time sounds kinda nice… Feet up, warm coffee, just me and my agents so I can swear whenever I need to. No meetings, no problems.
So, you're the programmer (verify code) and the QA (verify output) and the project manager (read the spec)?
Maybe it's different where you live but QA pretty much disappeared a few years ago and project managers never had anything to do with the actual software
I dont think this will happen because AI has become a straight up cult and things that are going well don’t need so many people performatively telling each other how well things are going.
There's a 99% chance that the training materials on sale are equally replaceable with a prompt.
This doesnt mean the training has to be good, useful or original in the slightest but the provider does need to have credentials which arent just "some dev with a hot take" that a fellow executive would recognize.
I’ve been on 2 failed projects that have been entirely AI generated and it’s not that agents slow down and you can just send more agents to work on projects for longer, it’s that they becoming completely unable to make any progress whatsoever, and whatever progress they do make is wrong.
When you try to throw more agents at the problem or even more verification layer, you just kill your agility even if they would still be able to work
unless anthropic tomorrow comes in and takes ownership all the code claude generates, that is not changing..
What I might believe though is that agents might make rewrites a lot more easy.
“Now we know what we were trying to build - let’s do it properly this time!”
And of course, make the case that it actually needs a rewrite, instead of maintenance. See also second-system effect.
Yes, but even here one needs some oversight.
My experiments with Codex (on Extra High, even) was that a non-zero percentage of the "tests" involved opening the source code (not running it, opening it) and regexing for a bunch of substrings.
"The AI said so ..."
The copy doesn’t even remotely grasp the scale of what the actual Slack sofware does in terms of scale, relaiability, observability, monitorability, maintability and pretty sure also functionality.
Author only writes about the non-dev work as difference, which seems like he doesn’t know what he’s talking about in all, and what running an application at that scale actually means.
This "clone" doesn’t get you any closer to an actualy Slack copy than a white piece of paper
Of late, I've come across a lot of ideas from Rory Sutherland and my conclusion from listening to his ideas is that there are some people, who're obsessed with numbers, because to them it's a way to find certainty and win arguments. He calls them "Finance People" (him being a Marketing one). Here's an example
"Finance people don’t really want to make the company money over time. They just thrive on certainty and predictability. They try to make the world resemble their fantasy of perfect certainty, perfect quantification, perfect measurement.
Here’s the problem. A cost is really quantifiable and really visible. And if you cut a cost, it delivers predictable gains almost instantaneously."
> Choosing to spend three weeks on a feature that serves 2% of users is a €60,000 decision.
I'd really want to hire the Oracle of a PM/ Analyst that can give me that 2% accurately even 75% of the time, and promise nothing non-linear can come from an exercise.
So when you know that you are spending €60k to directly benefit small number of your users, and understand that this potentially increases your maintenance burden with up to 10 customer issues a quarter requiring 1 bug fix a month, you will want to make sure you are extracting at least equal value in specified gains, and a lot more in unspecified gains (eg. the fact that this serves your 2% of customers might mean that you'll open up to a market where this was a critical need and suddenly you grow by 25% with 22% [27/125] of your users making use of it).
You can plan for some of this, but ultimately when measuring, a lot of it will be throwing things at the wall to see what sticks according to some half-defined version of "success".
But really you conquer a market by having a deep understanding of a particular problem space, a grand vision of how to solve it, and then actually executing on both. Usually, it needs to be a problem you feel yourself to address it best!
So investing e.g. 10 million this year to build a product that produces maybe 2 million ARR will have armortized after 5 years if you can reduce engineering spend to zero. You can also use the same crew to build another product instead and repeat that process over and over again. That's why an engineering team is an asset.
It's also a gamble, if you invest 10 million this year and the product doesn't produce any revenue you lost the bet. You can decide to either bet again or lay everyone off.
It is incredibly hard or maybe even impossible to predict if a product or feature will be successful in driving revenue. So all his math is kinda pointless.
It's all too common to frame the tension as binary: bean counters vs pampered artistes. I've seen it many times and it doesn't lead anywhere useful.
Unfortunately, even with all the management techniques in the world, there are just some projects that are impossible to care about. There’s simply a significantly lower cap on productivity on these projects.
Its like min-maxing a Diablo build where you want the quality of the product to be _just_ above the "acceptable" threshold but no higher because that's wasting money. Then, you're free to use all remaining points to spec into revenue.
The direct and indirect financial impact of technical decisions are indeed hard to measure. But some technical decisions definitely have greater financial impact than others. Even if it's hard to precisely quantify the financial costs/benefits of every decision. It is possible to order them relatively. X is likely to make more money than Y. So we do X first and Y later.
There is a significant amount of chance involved in whether a product/feature will even make money at all. So even good plans with measurably positive expected value could end up losing money.
Just because it's impossible to be 100% certain of the outcome of any decision. Doesn't mean we should throw the baby out with the bathwater.
The argument to always go for the biggest return works OK for the first few years of high growth (though the timeline is probably greatly compressed the more you use AI), but it turns into a kind of quicksand later.
Not sure. Because it totally depends on what they do instead. Are they utilizing two hours more every week now doing meaningful work? Or are they just taking things a bit more easy? Very hard to determine and it just makes it harder to reason about the costs and wins in these cases.
The problem is that most engineering work lacks that kind of before/after measurement. Not because it is unmeasurable, but because nobody set up the baseline. Profile before you optimize and the return on investment calculates itself.
Whereas Whatsapp with its 30 software engineers was the exception etc.
A chat with friends showed how there are parallels with how LLMs will happen in the short-term future - say the next 5 years - and the whole MapReduce mess. Back when Hadoop came along you built operators and these operators communicated through disk. It took years even after Spark was about for the hadoop userbase as a whole to realise that it is orders of magnitude more efficient to only communicate through disk when two operators are not colocatable on the same machine and that most operators in most pipelines can be fused together.
So for a while LLMs will be in the Hadoop phase where they are acting like junior devs and making more islands that communicate in bigger bloated codebases and then there might be a realisation in about 2030 that actually the LLMs could have been used to clean up and streamline and fuse software and approach the Whatsapp style of business impact.
Why don't we instead focus our energies on the customer and then work our way backward into the technology. There are a lot of ways to solve problems these days. But first you want to make sure you are solving the right problem. Whether or not your solution represents a "liability" or an "asset" is irrelevant if the customer doesn't even care about it.
The LLM-agent team argument also misses the core point that the engineering investment (which actually encompasses business decisions, design and much more than just programming) is what actually got Slack (or any other software product) to the point where is it is now and where it's going in the future and creating a snapshot of the current status is, while maybe not absolutely trivial, still just a tiny fraction of the progress made over the years.
I do agree with his thesis in the middle, about how the ZIRP decade and the cultures that were born from that period were outrageous and cannot survive the current era. It's a brave new world, and it's not because of AI. It's because there's just not enough money flowing anymore, and what little is left is sucked up by the big boys (AI).
We do proxy measurements because having exact data is hard because there is more to any feature than just code.
Feature is not only code, it is also customer training, marketing - feature might be perfectly viable from code perspective but then utterly fail in adoption for reasons beyond of Product Owner control.
What I saw in comments — author is selling his consultancy/coaching and I see in comments that people who have any real world experience are also not buying it.
I guess his students get to relearn that on their own.
Also, any post talking about building software and then contains the suggestion that "cost per unit" is an efficiency metric needs to come to the red courtesy phone, Taylorism would like to have a chat about times gone by.
I keep seeing this assumption that "unmanageable" caps out at "kinda hard to reason about", and anyone with experience in large codebases can tell you that's not so. There are software components I own today which require me to routinely explain to junior engineers (and indeed to my own instances of Claude) why their PR is unsound and I won't let them merge it no matter how many tests they add.
Citation needed. A human engineer can grok a lot in 10 days, and an agent can spend a lot of tokens in 10 days.
In many companies there are 3 to 5 other people per developer (QA, agile masters, PO, PM, BA, marketing, sales, customer support etc.). The costs aren't driven just by the developer salaries.
A CEO can cost as much as 10 developers, sometimes more.
There is something different about CEOs that came from tech.
Cost of delay: calculating the cost of delaying by a few weeks in terms of lost revenue (you aren't shipping whatever it is you are building), total life value of the product (your feature won't be delivering value forever), extra cost in staffing. You can slap a number on it. It doesn't have to be a very accurate number. But it will give you a handle on being mindful that you are delaying the moment where revenue is made and taking on team cost at the cost of other stuff on your backlog.
Option value: calculating the payoff for some feature you add to your software as having a non linear payoff. It costs you n when it doesn't work out and might deliver 10*n in value if it does. Lean 1.0 would have you stay focused and toss out the option for that potential 10x payoff. But if you do a bit of math, there probably is a lot of low hanging fruit that you might want to think about picking because it has a low cost and a potential high payoff. In the same way variability is a good thing because it gives you the option to do something with it later. A little bit of overengineering can buy you a lot of option value. Whereas having tunnel vision and only doing what was asked might opt you out of all that extra value.
A bad estimation is better than no estimation: even if you are off by 3x, at least you'll have a number and you can learn and adapt over time. Getting wildly varying estimates from different people means you have very different ideas about what is being estimated. Do your estimates in time. Because that allows you to slap a dollar value on that time and do some cost calculations. How many product owners do you know that actually do that or even know how to do that?
Don't run teams at 100% capacity. Work piles up in queues and causes delays when teams are pushed hard. The more work you pile on the worse it gets. Worse, teams start cutting corners and take on technical debt in order to clear the queue faster. Any manufacturing plant manager knows not to plan for more than 90% capacity. It doesn't work. You just end up with a lot of unfinished work blocking other work. Most software managers will happily go to 110%. This causes more issues than it solves. Whenever you hear some manager talking about crunch time, they've messed up their planning.
Stretching a team like that will just cause cycle times to increase when you do that. Also, see cost of delay. Queues aren't actually free. If you have a lot of work in progress with inter dependencies, any issues will cause your plans to derail and cause costly delays. It's actually very risky to do that if you think about it like that. If you've ever been on a team that seemingly doesn't get anything done anymore, this might be what is going on.
I like this back of the envelope math; it's hard to argue with.
I used to be a salaried software engineer in a big multinational. None of us had any notion of cost. We were doing stuff that we were paid to do. It probably cost millions. Most decision making did not have $ values on them. I've since been in a few startups. One where we got funded and subsequently ran out of money without ever bringing in meaningful revenue. And another one that I helped bootstrap where I'm getting paid (a little) out of revenue we make. There's a very direct connection between stuff I do and money coming in.
The pilot who is "flying blind" has perfectly normal eyeballs. They are not necessarily a member of any minority group, except for their chosen profession.
_____
As for "blind" being a word that appears more frequently in a negative rather than positive way... Well, I'm not sure what to tell you, that's just 10,000+ years of language from a species that evolved to prefer seeing.
To offer an example of the positive case, the idiom "justice is blind". Yes, there is a popular cultural mascot wearing a strip a fabric over her eyes, but again: The justice doesn't actually involve any (real) personal medical condition, and it's considered a positive feature for the job.
Like "drinking" and "driving". On their own, they're both neutral, but "drinking and driving" is really bad.
The author specifically says FLYING blind. Not "stumbling around like a blind person" or some such. If you are offended, that is on you. It's your right to be offended of course, but don't expect people to join in your delusion.
It just means you don't know something, which is usually a relatively bad situation for you, but it doesn't make you a bad person.
If you think otherwise, that's on you.