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Discussion (73 Comments)Read Original on HackerNews
Personally I find most ((almost?) all?) >30fps generally unnecessary and just chews through bandwidth, monthly (mobile) data caps, and processing/batteries.
Are there specific cases where "HFR" videos are really improving the viewing experience of particular (types of) content?
(Note: in the table it's about support for HFR content, and does not necessarily mean that content is HFR.)
Gamers often go for 120-240Hz monitors even.
I felt I was looking at a powerpoint presentation or an animation made at the edge of a (paper) notebook.
The way I see it, unless you are specifically going for the "movie" look and take care to work around low fps like videographers do for movies, then higher fps is probably better.
I have a similar reaction to music from the early 70s and earlier. But if the sound quality is good, I still enjoy listening to new music and re-listening to things I've already heard. I think I'd still be interested in film if they'd actually taken advantage of improved technology like the musicians did.
The most enjoyable film-watching experience in my life was watching 60fps Showscan shorts at Futuroscope in France.
https://en.wikipedia.org/wiki/Futuroscope
https://en.wikipedia.org/wiki/Showscan
strangely 50-60fps feels "unnatural" In a way? like uncanny valley sometimes?
And then you can go to field-per-frame 50fps footage when you need to say "camcorder".
For talking head/creator type of stuff, 24fps is probably wasted and could be just fine at 12/15fps.
Back then, all broadcasters had to conform to ATSC 1.0 MPEG2 transport and MPEG2 encoding due to terrestrial broadcasts. The choices were 480i/p, 720p, or 1080i/p.
One particular great use case is dance choreography, so that's music, music videos, dancing videos, quite a chunk of videos and viewership. Most of music videos are gonna be released in 24 fps (a few 30 fps here and there), but there's a lot of "extra content" (tv shows, performances, live recordings, etc.) released in 60 fps, and there's some demand for higher frame rate like 60 fps (seeing from uploads of interpolated videos). 30 fps can be enough to have some smoothness to it, but at 24 fps it can become more jarring if not just noticeably choppy, sometimes 24 fps video is just not particularly great to look at in terms of literally just seeing and discerning what's going on. Sometimes things can end up looking choppy (like in daylight, at faster shutter speed, etc), or have more pronounced motion blur (which is good and better for motion continuity, but at 24 fps it can be a bit much). Motion continuity is quite important, and sometimes even made up frames from interpolation can improve viewing experience, even at a cost of some interpolation artifacts, when the end result of smoother motion is more pleasant to look at.
Of course, it can be a case of experiencing something better and then seeing things as choppy looking back (and 24 fps can really look choppy in immediate comparison), and it may not make that much of a difference if you've just been mostly seeing 24 fps video and not thinking much of it, or seeing 30 fps which is smooth enough. But in my opinion, even starting at 40-48 fps, that's already gonna feel much easier for the eyes compared to 24 fps. Sometimes there's just a bit much going on in the frame and 24 fps is not enough. Our eyes don't see in 24 fps after all. (also, higher frame rate doesn't preclude from using cinematic techniques, including motion blur and all)
I mean, even for the obvious highly dynamic videos like some sports and video games it's not like you can't enjoy the bad old 24fps people have been enjoying for decades
Are we back in the early 2000s or something?
The remainder either have an explicit hard cap or some kind of fair use clause that throttles when you reach some undisclosed amount.
Yes. Every single one. It's that simple.
I've found that zero of the videos that I've ever seen that were 60fps improved things: certainly if I went full screen I could notice the resolution of 1080@60 versus 720@30, but in a standard browser window it was none.
* https://en.wikipedia.org/wiki/8K_resolution
1080p of course is the height at the proper 16:9 aspect ratio of 1920 wide image. It just moves up from there keeping the same aspect.
yt-dlp --update-to nightly