ES version is available. Content is displayed in original English for accuracy.
Advertisement
Advertisement
⚡ Community Insights
Discussion Sentiment
100% Positive
Analyzed from 343 words in the discussion.
Trending Topics
#history#authored#com#scale#engine#platform#cursor#experience#retained#cross

Discussion (8 Comments)Read Original on HackerNews
However, when the commit history has stuff like
it's very hard. These “change the entire world” commits make for a history that is impractical to follow for a human, and therefore of little interest to me.The commit history is the publish history, not the work history.
I wonder how long till they pivot away from this belief. I feel like everyone in UI goes through this phase as some point, but in the end it doesn't scale to truly complicated UI
I recently had a good experience creating custom UI based on ebitengine — also a cross-platform Go engine. As it is a game engine, it has this built in game drawing loop, GPU-accelerated, with some cross-platform kb/mouse input handling. And this feels like a good platform to build the layout engine and components on top of. Have you ever considered this? Or how does your approach compare to that of ebitengine? Did you try (and do you position) your library to build custom UI for some underpowered computers such as Raspberry Pi?